Last week we were introduced to F-Curves and the Dopesheet to work out the movement and smooth it out to look more natural. We were given a homework to do which was the ball bounce peering over the wall. Today was a work session where we were to work on the ball bounce within the lesson. Here is my one:
Friday, 24 February 2012
Friday, 17 February 2012
lesson 3 notes
arrow keys= move frame left and right
to skip to specific frame type it in box
to loop, click loop button= golden goal posts will appear
Sapce bar= deslect when drag away
----Dopesheet----
Navigation same as View-port
dope sheet= view > animation
'0' and click on editor = dope sheeet shortcut
to move every key frame, click Dopesheet summary keyframe and select/adjust
drag speed up/down all frames, Hold Shift keyt and adjust accodingly.
Grabbing in middle shifts frame along.
----------------------------------
G= Grid tool
Camera icon> Start capture
Output> (Automatically be stored in 'Renderedpictures') Name of proejct and version number
Fromat> Quicktime (.MOV)
Codec> Compression Type>Photo JPEG (OR) H264. Compressor>Quality> High (Best option)
Picture settings> 1024 x 576
Scale=1
Pixel Ratio= 1
*tick user pixel ratio*
To capture IMAGE sequence (Useful for Animatics)
Camera Icon> Start Capture
Format= JPEG
Frame Padding: toggles type number of frames display
To open IMG sequence
START>ALL PROGRAMS>AUTODESK>SOFTIMAGE 2012>FLIPBOOK
*PRELOAD BEFORE PLAYING*
-Animation editor- Dopsheet-
-------------Fcurve editor--------------------------
view>Choose mode to get classic view
curve represents ease in/out
Keys> unifed place orientation: untick = moving the fcurve line wont affet anything before the tweek part
Interpulation= space that computer fills in for animation
Interpulation types:
-Linear: Motion thats normally mechanicals move like
-Stepped: Motion jumps rather than travels. Like a Switch
-Spline: Normal fluid motion with ease in and ease out.
ANimation Mentor (google)
Centre= move object core then go back to object
VOL=VOLUME (tick to keep volume)
to skip to specific frame type it in box
to loop, click loop button= golden goal posts will appear
Sapce bar= deslect when drag away
----Dopesheet----
Navigation same as View-port
dope sheet= view > animation
'0' and click on editor = dope sheeet shortcut
to move every key frame, click Dopesheet summary keyframe and select/adjust
drag speed up/down all frames, Hold Shift keyt and adjust accodingly.
Grabbing in middle shifts frame along.
----------------------------------
G= Grid tool
Camera icon> Start capture
Output> (Automatically be stored in 'Renderedpictures') Name of proejct and version number
Fromat> Quicktime (.MOV)
Codec> Compression Type>Photo JPEG (OR) H264. Compressor>Quality> High (Best option)
Picture settings> 1024 x 576
Scale=1
Pixel Ratio= 1
*tick user pixel ratio*
To capture IMAGE sequence (Useful for Animatics)
Camera Icon> Start Capture
Format= JPEG
Frame Padding: toggles type number of frames display
To open IMG sequence
START>ALL PROGRAMS>AUTODESK>SOFTIMAGE 2012>FLIPBOOK
*PRELOAD BEFORE PLAYING*
-Animation editor- Dopsheet-
-------------Fcurve editor--------------------------
view>Choose mode to get classic view
curve represents ease in/out
Keys> unifed place orientation: untick = moving the fcurve line wont affet anything before the tweek part
Interpulation= space that computer fills in for animation
Interpulation types:
-Linear: Motion thats normally mechanicals move like
-Stepped: Motion jumps rather than travels. Like a Switch
-Spline: Normal fluid motion with ease in and ease out.
ANimation Mentor (google)
Centre= move object core then go back to object
VOL=VOLUME (tick to keep volume)
Thursday, 9 February 2012
Mr.Potato Head Comic Finished
Today I spent the rest of the afternoon after the lecture seminar finishing off the comic strip. Here is the end result:
Overall, I think this went well, I really enjoyed making this and feel like I have a firm grasp of the basic tools of Soft-Image.
Wednesday, 8 February 2012
Mr.Potato Head Assembled!
Today I decided to head over to the Undercroft and start on my 3D assembling homework on making the Potato heads.
I have assembled them together and will start on the comic strip tomorrow morning.
Here is the finish product:
We were also taught some Shortcuts too and I will list them here for save keeping
Eye-tool= 'S'
Selection Tool= 'Space Bar'
Frame/Focus in= 'F'
Rotation Tool= 'C'
Smoothing= '+' (numeric pad)
Duplicate= 'CTRL' + 'D'
Resizing= 'X'
And here is the preset work station:
File> Preferences> Output Format> Preset- Custom (1024 x 576)
Pixel Ratio = 1
Resolution = 1024 x 576
(Make sure to untick ''Maintain Picture Ratio'')
Frame Format = 25FPS
I have assembled them together and will start on the comic strip tomorrow morning.
Here is the finish product:
We were also taught some Shortcuts too and I will list them here for save keeping
Eye-tool= 'S'
Selection Tool= 'Space Bar'
Frame/Focus in= 'F'
Rotation Tool= 'C'
Smoothing= '+' (numeric pad)
Duplicate= 'CTRL' + 'D'
Resizing= 'X'
And here is the preset work station:
File> Preferences> Output Format> Preset- Custom (1024 x 576)
Pixel Ratio = 1
Resolution = 1024 x 576
(Make sure to untick ''Maintain Picture Ratio'')
Frame Format = 25FPS
Friday, 3 February 2012
1st lesson: Introduction to 3D imagesoft
Today we were introduced to the imagesoft 3D software. This program will be used for the entirety of this term to create a Bouncing tennis ball, a falling bowling ball and a shuttle cock dropping to the ground. Furthermore, there will also be a characterised walk in which we will have to make with this software.
Our homework is to re-construct Mr and Mrs Potato head and make a small comic strip.
Already this is something that I am definitely looking forward to!
Our homework is to re-construct Mr and Mrs Potato head and make a small comic strip.
Already this is something that I am definitely looking forward to!
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