Friday, 30 March 2012

Moving moom chara

Here is the moom character that i have been working on. So far, the legs look ok so i shall do the hands soon

Thursday, 22 March 2012

Moom Character part 2

Today I continued to work on the moom characters. For the first image I used Hinata from the Anime Naruto. I wanted to challenge myself and further my knowledge on this program so I used a pose that was a bit difficult. Ultimately, the pose looked quite well! The left arm was a little off balance from the picture and the left leg was a little complicated to pose which resulted in me messing around with a lot of the rig controls.



 For the final pose, I used Leon from Resident Evil and wanted to focus more on the hand position. This allowed me to experiment more on the 'F3' tool that Jon introduced us on one of the tutorial videos. As expected, the pose turned out good and I feel I am getting better at using the program and learning the shortcuts. The only flaw I have is that I had no idea how to space the fingers and the distance between each digits. Also, posing the legs were a bit hard.



Wednesday, 21 March 2012

Moom Character part 1

We were asked to assemble and model the 3d moom character to match a pose of a super hero. We had to find our own references on google before using it as 'rotoscope' and use as a guideline to model my character.Here I have used Link from the Zelda series, something simple to get warmed up.



 I found that overall, the character pose isn't too bad and the only quarrels I had was the body tilt that Link has.

Friday, 9 March 2012

render files go into render_pictures folder (targa imjage sequence)render all passes = renders everything

Repeat 5x for each cam angle

set the tempo
4's = run cartoon

6's= natural run OR fast cartoon run *FAST*

8's= Normal human run

12's= business like walk = march time

16's= strolling walk more leisurely

20's= tired OR elderly person

24's= VERY SLOW STEP